Volibear rework breakdown: Everything you need to know
The Volibear rework has just hit the League of Legends PBE servers. Just a couple days ago, Riot Games livestreamed the champion, showcasing his new kit and a bit of gameplay footage. With new details in the PBE servers, we can see how well Volibear matches up to other champions in the game. So without further ado, let’s take a look at his kit.
Passive: The Relentless Storm
Volibear’s basic attacks and abilities grant him attack speed, stacking up to five times. At max stacks, his basic attacks erupt in chain lightning to
This passive used to be his ultimate, and with it Volibear clears his jungle camps relatively quickly. It’s an effective farming tool, though it does hinder him a bit in lane. The AOE damage pushes waves and makes it clunky to try and freeze with Volibear, so just playing him in the jungle is the best role for him. Late-game with Titanic Hydra and maybe Trinity Force, Volibear auto attacks will chunk a lot.
First ability: Thundering Smash
Volibear jumps down on the ground and gains development speed, multiplying if moving toward an adversary champion. His next essential assault will crush the objective, staggering them.
Presumably one of Volibear’s most notable capacities, his Q used to be a flip that dislodges his objective. It was a strong pick apparatus. The shock is an okay other option, yet in any case, it’s the solitary hard group control Volibear has in his revamp unit. The capacity to shock permits Volibear to chain his capacities together well, keeping his objective set up to land his different capacities.
Notwithstanding this change, Volibear won’t be jerk impeded when he is down on the ground, which is great. Additionally, if Volibear is immobilized by swarm control before he can shock an objective, he will rankle and his Thunder Smash will have its cooldown reset. This is absurdly solid as it implies you have occasions to pursue down your objective.
Generally, the development speed is as yet a nice ganking device, and the capacity to potentially project it twice is threatening to the point that it very well may be viewed as broken.
Second capacity: Frenzied Maul
Volibear harms and denotes a foe target, applying on-hit impacts. On the off chance that Volibear utilizes this capacity on a checked objective, it bargains reward harm and recuperates Volibear dependent on his missing wellbeing. The wellbeing reestablished is half successful against cronies. This present capacity’s harm sizes of AD and wellbeing.
This is presumably the most undermining capacity in his unit outside of his definitive. The way that the two projects apply on-hit impacts implies certain thing blends will be risky on him. Trinity Force, Titanic Hydra, or even Blade of the Ruined King has its detached ready to proc on Frenzied Maul.
Excited Maul additionally resets auto assaults, which means you can weave your auto assaults in the middle of each cast to give some very great harm. This further methods Press the Attack is as yet a reasonable rune on Volibear, immediately proccing with practically no counterplay. Simply a straightforward shock with his Thunder Smash (Q), at that point Frenzied Maul, lastly one more auto assault, and now the foe can’t manage you in a 1v1 situation.
Remember however that there is no genuine second cast and the capacity will be on cooldown once you projected it. Ensuring you adhere to your rival to utilize this capacity again could in a real sense mean if you endure a battle. It’s imperative to consider this cooldown when exchanging as it is the most grounded exchanging instrument Volibear has in his unit.
Third capacity: Sky Splitter
Volibear calls down lightning at an area managing AP harm just as a level of your rival’s most extreme wellbeing. Foes hit by this capacity are eased back for two seconds. On the off chance that Volibear is in the impact zone, he picks up a shield dependent on his most extreme wellbeing for three seconds.
This present capacity’s harm is covered at 100 for beasts, so its harm in clearing is altogether brought down. The shield permits you to cultivate all the more securely and endure longer in a battle.
In any case, its movement is very long. The capacity is like Ekko’s as in you need to project this capacity to where you think the battle will be. Running in with your Q and dazzling an objective methods you ensure that Sky Splitter hits and eases back, while at the same time giving yourself a shield.
There are specific tips for utilizing Sky Splitter adequately:
- You can project this capacity mid-Q to conceal Volibear’s projecting activity and get an all the more incredible QE combo.
- Your definitive gives you more wellbeing, so projecting this after your definitive gives you a greater shield.
- Your definitive additionally eases back and in this way can stack to about 90% in the event that you land the two capacities.
- Since it scales off on generally 0.8 of your AP, it makes Nashor’s Tooth/Lich Bane AP Volibear pretty fun.
In general, I like this expansion to Volibear in his revise. It synergizes well with his new Q and his definitive truly well, and it’s actually very damn fulfilling to utilize.
Ultimate ability: Stormbringer
Volibear extends himself and jumps at an objective area, managing harm and incapacitating any pinnacles in the range. Close by adversaries are eased back for one second, and anybody under Volibear when he lands is managed an enormous measure of actual harm scaling with both AD and AP. Close by this, he picks up reward wellbeing and assault range and disregards unit impact.
This is an incredibly fulfilling capacity. The incapacitating of turrets permits you to tower-plunge from the beginning in the game, and the moderate stacks with your E too. Combined with Thundering Smash’s stagger, Sky Splitter’s moderate, and Stormbringer’s moderate, Volibear can keep foes held set up for quite a while.
After some PBE recess, I think the Volibear revamp changes are in reality done. He has transformed from a specialty pick drawing in tank to simply a strong nearly juggernaut-like bleeding edge. It maintains the primary focal point of Volibear with his charging draw in and auto-assaulting potential while at the same time giving Volibear more instruments to be a legitimate bleeding edge now.
Uproar Games has effectively made Volibear into a cliché vanguard tank with this revamp, and I’m alright with that. Volibear actually feels practically like Volibear for certain new increments. It’s made him very solid. I would even consider him extremely broken right now as his harm is excessively high and he’s dreadfully difficult to slaughter. After certain changes to adjust him, I can consider Volibear to be a decent expansion to the League of Legends roster.
Volibear hits the League of Legends live workers on May 28. A free Volibear skin will be accessible for everybody that possesses Volibear before his improve, so ensure you guarantee it before he comes out!