The 10 Worst SNES Games Of All Time


SNES has entertained gamers for years, creating memorable games we still play today. Unfortunately, not every game is a must-have.


The SNES console brought us some of the most memorable video games in history, from Final Fantasy VI and Starfox to Super Mario World and Super Metroid. Alas, like any console release, it was plagued with some awful stinkers.

Here’s a countdown of the 10 worst SNES games of all time. These horrid titles are sure to give you gray hair in your 20s, turn you into a monk, and give Atheists a reason to say “I told you so.” Hold your nose, and let’s dive in!



If the idea of racing dune buggies down a track at 4fps is appealing to you, then hop on eBay and get your hands on this infamous pseudo-classic! The SNES version is a port of the original 1991 arcade title by Atari, but you wouldn’t know it.

A aspect-by-side evaluation of the two games is stunning, to mention the very least. The arcade version functions large vehicle sprites, a smoother framerate and some of environmental effects, whereas the SNES version is a useless, uninteresting mess with not anything to reveal for it besides your extended blood pressure.



As far as fighting games go, there are some truly awful titles out there, but Double Dragon V: The Shadow Falls is notorious not only for its bad gameplay but for the mockery it makes of the franchise as a whole.

Name another fighting game featuring an opponent who licks his opponents into a KO, and you’ll have reached a feat worthy of a PlayStation Platinum Trophy. The fight mechanics are outrageously bad, the graphics are subpar, and the character designs are foolish. If you’re looking for a true Double Dragon 1 on 1 fighting game, pick the Neo Geo version, instead.



Movie-based video games were particularly horrendous during the 1990s, and that’s largely due to technical limitations overshadowing the premise. To compensate, game designers had to dumb down their adaptations to fit a particular play mold, making everyone a loser.

TimeCop attempts to capitalize at the Van Damme hit movie with a aspect-scrolling movement formulation that does not preserve up. The movement-captured characters appearance silly, the assault animations are outrageously over-the-top, and the try and create sensible looking backgrounds would not exactly inspire self assurance.



While this Aerosmith-themed shooter was a hit in the arcades, the home console ports suffered due to their technical limitations. It should go without saying that porting a music-focused title onto a console like the SNES, with such limited audio hardware was a bad idea from the start. Imagine listening to a MIDI cover of an Aerosmith album with your tweeters blown out, and you’ll have some sense of what it sounded like.

The game’s blood and sexual elements were toned down for the home release, which didn’t exactly go over well with fans of the arcade version. Though it was Super Scope compatible, this wasn’t enough to offset the harsh reviews that came it’s way.



One of the worst movie-based ports ever made was undoubtedly Batman Forever. The game is remembered for its washed-out graphics, cheap sound effects and whatever passes for music in composer Tim Follin’s world.

Like TimeCop, Batman Forever attempts to create a sense of realism with what appears to be motion-captured character sprites featuring the Dark Knight and crew, but the combat and movement are so awkward that any sense of normalcy goes flying out the window faster than an out of control Batarang.



You might need a hypnotist to retrieve long-lost memories of a Nickelodeon TV show called Guts, which was essentially American Gladiators for teens with no athletic ability. While the show was outrageous and insane, the SNES port was a muddling mess.

The player controls a teenage character through six different levels featuring Slam Dunk variants, an obstacle course, and Basic Training. The objective is to defeat the not-so-threatening Aggro-Crag course in order to grab a trophy and complete the game. Though the brisk animations do look lifelike for a game of that time period, the ho-hum music and repetitive gameplay won’t maintain your interest for longer than 10 minutes, tops.



One needn’t exercise too much thought to imagine the kind of marketing campaign created to push this game, but with so little to work with, could you really blame them? Ballz is a Street Fighter clone with absolutely nothing to distinguish itself from the pack.

The characters are constituted of…Balls…And that’s about it. Aside from their palette swaps, it’s not possible to virtually differentiate what makes one exceptional from the opposite, other than assaults that are completely lacking originality. Toss inside the bizarre backgrounds offering Ferris wheels and widescreen panels flashing gibberish, and it’s a marvel how this recreation got a inexperienced mild.



This fighting game failed to make a splash on every system it touched, but the SNES version was especially dreadful. The washed-out graphics were a far cry from the early renders teased before the game was launched, and the muddy backgrounds didn’t help, either.

While it was a novel idea (at least in theory), Rise of the Robots fell on its face due to bland combat, gummy controls and a lack of impressive effects. Perhaps if more time was spent on the gameplay, and less on the premise, the game might have fared better.



Lord, have mercy! Tengen and THQ seemed to have a big problem with racing games on the SNES. Just like Road Riot 4WD, Race Drivin’ was crippled by a 2-3FPS frame rate, depression-inducing graphics, and monotonous sound effects.

The game’s nightmarish frame rate meant that controlling your car was impossible. Once you started veering off the road, you were sure to over-correct and up nose-first in the side of a barn. Quality control was clearly not high on the list when this game was created.



Don Bluth’s laserdisc classic was ported to the SNES as a traditional side-scroller, but it failed to retain even 5% of what made the original such a hit. The slow pacing wasn’t helped by lackluster controls and an uneven play experience across the game’s several modes.

The inclusion of drastically compressed snippets from the laserdisc interactive film seemed greater like an insult to Don Bluth’s legacy than a nod to the fanatics. Too repetitive, too unimaginative and too restricted in scope to accomplish what it got down to acquire.