If you performed the primary recreation, you then realize how amusing playing as Acrid can be. Thankfully, he’s just as fun to play as in Risk of Rain 2. Acrid specializes in harm-over-time assaults and uses his acid to burn thru tough enemies. This manual will assist you emerge as an Acrid expert right away.
How to Unlock
Acrid can be unlocked by completing ‘…To Be Left Alone.’ This challenge can be completed by successfully playing through the Void Fields. For more information, be sure to check out this detailed guide on how to unlock Acrid. Without preparing properly, the Void Fields can pose quite a challenge.
The call of this venture is a nod to the primary Risk of Rain recreation. Beating the sport will show a quote based totally at the survivor you selected, and for Acrid, the total quote turned into, “…And so it left, with a brand new hunger: to be left on my own.”
Almost all of Acrid’s abilities deal with poison. Acrid excels in spreading this poison throughout the map with both melee and long-range attacks. Here are his default abilities and what they do.
Passive: Poisonous attacks apply a powerful damage-over-time.
Primary: Vicious Wounds. Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage.
Secondary: Neurotoxin. Spit toxic bile for 240% damage.
Utility: Caustic Leap. Leap in the air, dealing 320% damage. Leave acid that deals 25% damage.
Special: Epidemic. Release a deadly disease that deals 100% damage. The disease spreads to up to 20 targets.
In addition to dealing damage over time, Acrid can also regenerate health using his default Primary Ability. Although this sounds great, this ability isn’t that exceptional compared to other survivors. Acrid performs the best when using his long-range attacks. Attacks like Neurotoxin deal more damage and have additional poison effects.
You can unlock several alternative abilities as well. Here are these unlockable abilities, and how to get them.
Passive: Blight. Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second. Unlock by landing the killing blow on 50 total enemies that have 1 hit point left.
Secondary: Ravenous Bite. Bite an enemy for 310% damage. Unlock by landing the final blow on a Scavenger with Acrid.
Utility: Frenzied Leap. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit. Unlock by inflicting Poison 1000 total times.
Unlike other survivors, Acrid can switch between Passive Abilities. The ability Ravenous Bite is also regenerative and deals more damage to enemies with lower health.
Unlocking these abilities is pretty straightforward. It is easy to land final blows on enemies if you are playing by yourself. If you are interested in unlocking all of these abilities, try doing a solo run.
Acrid’s unlockable skin can be obtained by either beating the game or obliterating on Monsoon mode. The skin is called Albino and makes Acrid appear all white.
Acrid is already quite strong, but there are honestly a few items which could enhance his power. If you are aiming to do a longer term, then after some time, it actually might not remember what items you get. Chances are, you’ll sooner or later get every item. Here are some gadgets that paintings great with Acrid on the start of the game.
Ukulele: Acrid’s poison is an AoE attack, meaning that a certain area is affected. With AoE items, you can increase the amount of damage done and quickly kill enemies.
Focus Crystal: Acrid’s melee attacks may not be as strong as his long-range attacks, but you can still use them. Focus Crystals increase damage to enemies within 13m by 20%, letting Acrid deal more damage with his melee attacks.
Death Mark: This item marks enemies for death if they have four or more debuffs. Death Mark works great with Acrid since he can already deal poison damage.
Primordial Cube: Poison can wipe out entire groups of enemies, but they have to be close enough. The Primordial Cube equipment item will pull in enemies within 30m into its center, allowing you to deal damage.
Shatterspleen: This is a boss item that drops from the Imp Overlord. Shatterspleen gives you a 5% chance for a critical strike and also makes critical strikes bleed enemies for 240% damage. In addition to this, when an enemy bleeds to death, they will explode, dealing 400% damage around them. This is already impressive, but with Acrid’s poison, enemies won’t stand a chance.
Tri-tipped Dagger: This is another item that gives your attacks a chance to bleed an enemy, dealing 240% base damage. As mentioned above, having poison and bleed will demolish any enemy in your way.
H3AD-5T v2: Acrid’s Utility allows him to fling forward and deal damage. With H3AD-5T v2, you can do even more damage. This item increases jump height and creates a kinetic explosion upon hitting the ground.
Visions of Heresy: This is a lunar item that replaces the Primary Ability with Hungering Gaze. The new ability allows players to fire up to 12 tracking shards, each dealing 120% base damage. Acrid’s Primary Ability isn’t really the best, so upgrading it to Hungering Gaze is a smart choice.
Tips and Tricks
Although Acrid is a melee-range hybrid, his melee competencies aren’t that specific. Vicious Wounds does now not deal poison damage, and his alternative Secondary Ability is a better melee desire. It’s okay to now not use Vicious Wounds, however in case you want to preserve doing loads of harm, recall getting the lunar object Visions of Heresy. As mentioned above, the item replaces your Primary Ability. For Acrid, this modifications his melee attack into an extended-variety one.
Acrid’s Passive Abilities are the most valuable ability he has. Poison does 1% of the victim’s most fitness according to 2nd, that means that when a while, he can completely demolish a boss. His poison does not kill on its personal, so after draining an enemy’s fitness, end them off with a easy melee attack. This is incredible for difficult battles whilst you just need to hang back for a touch. If you are at low health, you could run around and keep away from enemies for a bit whilst the poison does harm.
With Acrid, you can additionally keep away from fall damage. Using both of his Utility Abilities flings him ahead, and he does not take fall damage. Use this to your gain while going across the map. If you need to jump down with out finding a path, simply use his Utility.
Deciding which of Acrid’s talents to use comes all the way down to non-public choice. His Secondary Abilities each do identical harm. However, one is melee. If you want a actual melee-variety hybrid, stay with Ravenous Bite. If you need more long-variety attacks, cross for Neurotoxin. As for Acrid’s Utility, Caustic Leap deals more damage over time. Frenzied Leap has better base damage, however in contrast to Caustic Leap, it does not deal extra poison damage.
Lastly, Acrid’s Passive Poison does greater overall harm than Blight. Poison scales over time, making it splendid for overdue-game bosses. Blight, then again, does no longer scale and will prevent growing in damage and at a certain point.
You ought to have an information of the way to play Acrid now. Once you get this cling of it, he is quite a laugh. Now, poison your way through the planet and beat the very last boss!