pit-of-heresy-map

Pit Of Heresy Map

Pit of Heresy guide – Destiny 2

A complete walkthrough of the Pit of Heresy dungeon included with Destiny 2: Shadowkeep.

The Pit of Heresy is Destiny 2’s Hive-themed dungeon. This latest 3-person activity challenges players to dive below the surface of the Moon and take down an ancient evil. Our Pit of Heresy guide will cover each encounter in detail.


Pit of Heresy guide

The Pit of Heresy is one of Destiny 2’s most testing bits of substance. There are a ton of experiences, each with novel mechanics that expand upon each other finishing in the last battle. Despite the fact that it is conceivable to solo faultlessly, most players are no uncertainty more inspired by first agreement how to finish the prison.

Destiny 2 Pit of Heresy
Pit of Heresy has a recommended Power of 940, though each encounter will increase in difficulty up to roughly 980.

First of all, you will require to unlock the Pit of Heresy prison. To do this, you should finish a short mission given to you by Eris Morn. Whenever this is finished, you can proceed onward to really beginning the action.

Before you start the Pit of Heresy, it’s a smart thought your fireteam is at any rate Power 950. The later experiences arrive at 980 Power which can end up being a test if underprepared. As far as weapon loadout, Divinity and Izanagi’s Burden are two incredible alternatives. It’s additionally worth doing the Xenophage Exotic Machine Gun quest before you start, so you can finish it while you’re in the prison.

Destiny 2 Pit of Heresy Izanagi's Burden
Izanagi’s Burden makes light work of most minibosses in the Pit of Heresy dungeon.

Izanagi’s Burden will actually want to tear through the last supervisor’s wellbeing. Have one player change to Divinity when you run out of ammunition (or have it effectively prepared) and afterward use a Grenade Launcher to bargain a great deal of harm.

Before you start, it’s a smart thought to guarantee your fireteam is at any rate Power 950. A portion of the later experiences approach 980 Power, which can be a test to confront if underleveled. Consider doing some of the Powerful stuff level activities if you’re not exactly up to the fitting Power.


Necropolis

The main experience in the Pit of Heresy prison happens in the Necropolis. This is a monster city-like design on a bluff. This experience is quite straightforward, it simply requires a touch of going around:

  1. Go into a room and look at the symbols on the chain
  2. Head outside and find these three symbols as giant holograms
  3. Enter each of these three rooms and defeat the minibosses within

The best way to harm each miniboss is by utilizing a Hive Relic sword. These swords are dropped by the monster Knights watching the zone. Know, these Knights are now and again with an Ogre.

Pit of Heresy The Broken Blade
There are three Broken Blade minibosses, each with a different suffix. Use the sword to defeat each one.

The Relic sword has three different moves: a light attack, a heavy attack that shoots out an energy blast, and a shield that deflects attacks. You will need to use each move to deal damage to the miniboss:

  • Defeat the Knight with the light attack
  • Defeat the Wizard with the ranged heavy attack
  • Defeat the Shrieker with the guard
Pit of Heresy Necropolis
The green light will guide you out of the first encounter in the Pit of Heresy.

When all three minibosses are defeated, each of the chains will break, and you can progress to the next area. Head out of the room you are in and look for the beam of light, it marks the way forward.


Tunnels of Despair

The Tunnels of Despair in the Pit of Heresy prison is a little experience that has players going through little surrenders, slaughtering Knights, and opening entryways with spheres. The means to finish this experience are as per the following:

  1. Enter the caves by shooting the webbing blocking the way
  2. Defeat the Heretical Knights in the caves and take its orb
  3. Use the orb to extinguish each of the three doors
Pit of Heresy Tunnels of Despair Heretical Knight
Defeat a Heretical Knight and take its orb to one of the three doors in the Tunnel of Despair.

While executing the Knights and taking their circles is sufficiently simple, the test comes from evading the Harrowing Pariah Ogres. Three of these Ogres watch the principle burrows, bargain a ton of harm, and are completely invulnerable.

You should sneak around them or kite them away from your companions. Every one of the passages the Ogres watch end with an entryway. Smother every one of the three ways to access the following experience.

Tunnels of Despair map
Credit to Bloody-Mando on Reddit for this map

Chamber of Suffering

The Chamber of Suffering battle in the Pit of Heresy prison will probably be the principal genuine advance up in trouble. For this experience, speed is of the pith as the more you stay, the more harm you will take. The genuine mechanics are fairly basic:

  1. Stand on the plate below the Annihilator Totem to prevent it from killing your team
  2. Defeat the Heretical Knights that spawn and take their orbs
  3. Use six orbs to extinguish the door behind the Annihilator Totem
Pit of Heresy Chamber of Suffering
Each orb you dunk will remove one rune from the pillars. Dunk six orbs to clear the encounter and move on to the next area.

While it is sufficiently simple to slaughter the Knights and general foes, the test comes from remaining in one spot, drawing their consideration. The player on the Annihilator Totem will require help with vanquishing the foes and can likewise profit by a Warlock’s Well of Radiance for additional wellbeing.

Advancing through the experience makes Knights bring forth up high. These Knights ought to be centered quickly, as they will besiege the plate. You ought to likewise utilize your Supers generously to clear any abundance foes.

As referenced above, time is of the quintessence. The more you stay, the more piles of the Curse of Suffering debuff you will build. Each stack increment the measure of harm foes will arrangement to you. At 5x Curse of Suffering, you will be just around one-shot by most foes.


The Harrow

The Harrow experience in the Pit of Heresy prison is comparative in nature to the primary experience in the Necropolis. You should find explicit images around the guide and destruction the foes you find there.

  1. Locate the three symbols at the entrance of the area
  2. Find these symbols around the labyrinth
  3. Defeat the Malevolent Ritualist Wizard near the symbol to break a lock
  4. Break all three locks to complete the encounter
Pit of Heresy The Harrow
Take note of the three symbols. Find these symbols around the area and defeat the Malevolent Ritualists there to break a seal.

As you enter the region, you will see three images adhered to the side of the divider. These are the three images you should discover in The Harrow. Utilize the guide beneath to effectively discover where these images are found.

The Harrow map
Credit to primo_pastafarian on Reddit for this map

The genuine test of The Harrow will maintain a strategic distance from the gauntlet of traps and not tumbling to your demise. It’s likewise worth being cautious around the Wizards, they can dole out a ton of harm rapidly.


Zulmak, Instrument of Torment – Cradle of Damnation

Pit of Heresy Zulmak Instrument of Torment
Use the Relic swords to defeat all three minibosses in the towers, then use the orbs they drop in the pedestals. Damage Zulmak and repeat the process until he is defeated.

The Cradle of Damnation is the last zone in the Pit of Heresy prison. This experience is a battle against Zulmak, Instrument of Torment. You should apply all that you’ve done as such far to this experience to finish it:

  1. Defeat the Knights around the center and take their Relic swords
  2. Use the swords to defeat the three minibosses on the outside (Knight, Wizard, Shrieker)
  3. Take the three orbs to the center and extinguish the pedestal
  4. Stand in the center area and deal damage to Zulmak
  5. Leave the center area as Zulmak kneels to charge the crystal

Similar as the principal experience, start the battle against Zulmak, Instrument of Torment by crushing a Knight and taking his blade. Utilize this sword to overcome one of the minibosses in the pinnacles around the field. You should utilize the right sword move to vanquish it:

  • Defeat the Knight with the light attack
  • Defeat the Wizard with the ranged heavy attack
  • Defeat the Shrieker with the guard
Pit of Heresy orbs extinguish
Take the orb to the pedestal and extinguish it. Do this for all three and the damage phase against Zulmak will begin.

At the point when the miniboss is vanquished, take the sphere and use it to smother the platform in the middle. When each of the three circles have been utilized, the harm stage will start.

You can possibly bargain harm to Zulmak when remaining in the middle field. After the harm stage closes, Zulmak will stoop and start charging the precious stone. At the point when the precious stone is completely energized, it will convey an impact of fire, slaughtering anybody still in the field. Basically venture outside of the circle before this occurs.

Managing harm to Zulmak will require a touch of coordination with your group. Guarantee everybody is in the correct spot before the last charge is quenched. From here, bunch up and utilize Izanagi’s Burden for a great deal of harm, just as the Oppressive Darkness explosive buff from the Gate Lord’s Eye relic. Another alternative is for one player to utilize Divinity while the other two use Grenade Launchers.

During the harm stage, Zulmak will in any case move around and assault. This supervisor has an incredibly amazing run move that ought to be kept away from. A line of fire will eject outward, finishing surrounded by nonstop fire harm. Migrate if this move hits you.

Pit of Heresy beat Zulmak
Once Zulmak is defeated, the Pit of Heresy dungeon will complete. You will receive the Sanguine Static emblem once it is finished.

Repeat the whole process until Zulmak, Instrument of Torment is defeated. Claim your rewards from the chest, check out your stats, and then go to Orbit. Congratulations, you’ve just completed the Pit of Heresy dungeon!


Our Pit of Heresy guide will be updated over time as new strategies are found. For now though, it appears to be an easier dungeon to face than the Shattered Throne. Take a moment to look over the Shacknews Destiny 2 complete strategy guide for even more end-game content walkthroughs and weapon tips.