The galaxy in Mass Effect: Andromeda can sound like a cakewalk. Unlike previous Mass Effect games, you are permitted much more flexibility over your character’s skill choices. So even a combat-heavy shotgunner can grab a few tech skills to help whittle enemies down. With that kind of freedom, an amateur will walk into the game thinking that the build is secondary.

That’s going to lead to a painful lesson on your first run. On all the difficulty settings besides “narrative,” enemies are tough and those who try to grab a little bit of everything will end up feeling like a whole lot of nothing. The game permits several strategies to use, and players can excel at some builds that don’t even make the community’s top picks. But the builds must be strategically thought out and well-executed for Ryder to confidently survive against a variety of challenging villains.

Updated on June 10th, 2021 by Hodey Johns: Unbelievably, this article is still racking up viewership even four years after the release of Andromeda. Fans are still testing out and debating to find the best class in the game, so as a service to the readers, the most relevant verbiage pertaining to the playstyle has been highlighted in each section. Additionally, a section has been added at the beginning about how to create a custom class to encourage personal player expression.

Making Your Own Build

Mass Effect Andromeda Choosing Which Ryder To Be

 

“The best is yet to come” is more than just a trite phrase among gamers; players are frequently coming up with builds that are even better than what has already been established. So how do you make a build that belongs on the list?

  • Choose your favorite thing in the entire game and build around it. Whether it’s a weapon, ability, class, or armor set, the core piece of the build should reflect the best part of what the player enjoys.
  • Look over every boss fight. Every build should be able to defeat every boss. It’s easy to take care of the mobs, but bosses oftentimes have mechanics where some strategies just don’t work out.
  • It’s alright to have a weakness that companions can take care of. Trying to do everything results in a build that is average for the entire game and isn’t much fun to play. Your squadmates are a valid part of your build.

Guns Blazing

Mass Effect Andromeda Ryder Charging With Team Behind

 

  • Profile: Soldier
  • Active Abilities: Turbocharge, Concussive Shot, Flak Cannon
  • Passive Abilities: Assault Rifles, Combat Fitness
  • Ideal Weapon: Soned
  • Ideal Armor: Maverick Deadeye

Trying to blaze through the game as fast as possible? This is the build for you, it’s focused entirely on offensive capabilities. You might need to find some cover during the more intense moments, but weapons are useful all of the time, so investing entirely in your Soned minigun is more than justified.

Headshot

Mass Effect Andromeda Ryder With Sniper Rifle Walking Out Of Cover

 

  • Profile: Soldier
  • Active Abilities: Concussive Shot, Barricade, Trip Mine
  • Passive Abilities: Sniper Rifles, Combat Fitness
  • Ideal Weapon: Kishock Harpoon Gun
  • Ideal Armor: Maverick Deadeye

One shot, one kill. With the highest single bullet damage in the game, the Kishock Harpoon Gun will reduce most enemies to particles, especially with a headshot. Knocking foes over with a Concussive Shot means you’ll always be able to get at least one freebie shot while your target is belly-up.

Biotic God

Mass Effect Andromeda Ryder Protecting Team With Biotic Shield

 

  • Profile: Adept
  • Active Abilities: Pull, Throw, Singularity
  • Passive Abilities: Barrier, Offensive Biotics, Containment
  • Ideal Weapon: Silhesh
  • Ideal Armor: N7

The environment is your best friend and if you like the concept of tossing a baddie off a cliff or into magma, you’ll love this. Even when you’re not shifting enemies toward their ultimate demise, you will keep them permanently disabled so your squadmates can do the dirty work. You’ll also be about impossible to kill as even enemies immune to your damage will be staggered by your singularity down hallways.

Biotic Death

Mass Effect Andromeda Ryder Floating In The Air With Biotics

 

  • Profile: Adept
  • Active Abilities: Shockwave, Lance, Annihilation
  • Passive Abilities: Barrier, Offensive Biotics, Containment
  • Ideal Weapon: Carnifex
  • Ideal Armor: N7

Not all damage comes from the barrel of a gun. Biotics can do repulsive amounts of damage and send foes flying at the same time. It’s especially useful against large waves of enemies since all active abilities are area of effect. If you rotate your moves correctly, even bosses that try to shrug off biotics will be whittled down before they can compose themselves properly.

Robotic Doom

Mass Effect Andromeda Remnant VI Firing Beam

 

  • Profile: Engineer
  • Active Abilities: Assault Turret, Remnant VI
  • Passive Abilities: Offensive Tech, Auxiliary Systems
  • Ideal Weapon: Silhesh
  • Ideal Armor: Angaran Commando

Let your devices do the tough work as you certainly worry approximately staying behind cowl and getting the quality perspective to assist out. Even on more difficult difficulties wherein the enemies kill off your robotic buddies, each toss buys you sufficient time to get lots of potshots in. This construct definitely shines whilst instances are tough and ammunition is in brief deliver.

Nemesis

Mass Effect Andromeda Using Overload On An Anarchist

 

  • Profile: Engineer
  • Active Abilities: Invasion, Overload, Incinerate
  • Passive Abilities: Offensive Tech, Auxiliary Systems
  • Ideal Weapon: Carnifex
  • Ideal Armor: Angaran Commando

The advantage of this build is that no enemy is safe. It’s got something to take down biotic barriers, armor, and shields, effectively removing the only three defensive bars your enemies might have. Feel free to experiment with whatever lightweight gun that you’d like, or you can forego guns entirely and keep using abilities to finish off the final health bar.

Asari Commando

Mass Effect Andromeda Asari Commando With Multiplayer Squad

 

  • Profile: Vanguard
  • Active Abilities: Backlash, Pull, Charge
  • Passive Abilities: Shotguns, Combat Tools, Offensive Biotics
  • Ideal Weapon: Asari Sword
  • Ideal Armor: HyperGuardian

With the Asari Sword, you’ll be invincible, invisible, and teleporting toward targets so often that your enemies won’t be able to damage you. Top that off with the fact that the sword can’t be dodged and the skills that boost melee damage, and you’re looking at a nice and easy journey to the end of the game.

Krogan Warrior

Mass Effect Andromeda Using Backlash Against An Enemy

 

  • Profile: Vanguard
  • Active Abilities: Backlash, Charge, Flak Cannon
  • Passive Abilities: Shotguns, Barrier, Backlash
  • Ideal Weapon: Shorty
  • Ideal Armor: HyperGuardian

The Krogan as soon as terrorized the galaxy and Ryder can do the same via gaining knowledge of their strategies. By using biotics to reinforce your close-variety shotgun, you may be within the thick of the fight and sending warring parties flying away. It’s no longer as offensive because it sounds, you may be doing plenty of tanking between your barrier and the backlash. If matters sincerely get horrific, rate out of there, get into cowl, and reload in your subsequent wave of shotgun blasts.

Everlasting

Mass Effect Andromeda Vanguard Jumping Through The Air

 

  • Profile: Explorer
  • Active Abilities: Barricade, Energy Drain, Backlash
  • Passive Abilities: Combat Finesse, Team Support, Barrier
  • Ideal Weapon: N7 Valkyrie
  • Ideal Armor: Pathfinder Vigilant

By focusing on defensive abilities almost exclusively, you will outlive any dangerous situation that the game throws at you. There is really no weakness to this build so long as you find a weapon and a squad that works best for you since those will be your only sources of dishing out damage.

Run And Hide

Mass Effect Andromeda Using Trip Mines In Multiplayer

 

  • Profile: Infiltrator
  • Active Abilities: Tactical Cloak, Trip Mine, Assault Turret
  • Passive Abilities: Offensive Tech, Auxiliary Systems
  • Ideal Weapon: Carnifex
  • Ideal Armor: Remnant Reborn

It does not sound very interesting to run away, however at the toughest settings, you clearly may not have a desire. Enemies may be flooding from everywhere. Thankfully, if you understand your manner around the map, you could hold going for walks forever and have enemies step by step kill themselves on the devices which you leave at the back of.