Concealed Void is a Lost Sector on Europa and it’s one of the places you could get the Beyond Light Exotic armor portions. Today I am going to stroll via step by step how to address this Lost Sector, so if it appears on the every day rotation you have got all the data you need to recognize to get a danger at getting that Exotic Armour.
First of all these days I am going to go through the Concealed Void, then I’ll in brief contact on preparing for Legend and Master Lost Sectors plus the way to get admission to them, and eventually test out some of the Exotic Armour that’s on offer.
Preparation – Weapons, Mods & Power Level
Before you go in you’ll want to do a certain amount of preparation. When you hover over the icon for the Concealed Void Lost Sector on Europa you’ll see the requirements, and it’s important to note the Champions and also the Shields. For example, when looking at the Concealed Void Lost Sector the Champions were Overload and Barrier. Therefore you’ll want to make sure you have Anti-Barrier and Overload mods on your weapons. These mods can be found on the seasonal artifact. Unlock the mods on your seasonal artifact and then place them on your armor before you go in, otherwise, it’s going to be difficult to beat the Champions inside the Lost Sector.
Once you understand the requirements then you’ll want to select a decent loadout that matches the requirements. I have selected Arctic Haze (Auto Rifle) and have a matching Anti-Barrier Auto Rifle mod to take care of Anti-barrier Champions. For Overload, I have been using the Fatebringer and the Overload Handcannon Mod. The burn is ++Solar Damage, which is why I’ve selected Arctic Haze, this is a decent Auto Rifle, plus it’s going to help us tear through those shields in no time at all. For the Power weapon I’ve chosen Anarchy, this is going to deal damage over time and is probably the best weapon for dealing with bosses in Legend or Master Lost Sectors. I’m also using the Breach and Clear mod from the Seasonal Artifact, which really helps to deal with Champions.
Therefore before you go in, check out the requirements for the Lost Sector and craft a build that allows you to beat the champions and break the shields, otherwise a difficult activity is going to be made near impossible.
Finally the power requirements. In Season of the Splicer, Legend Lost Sectors are 1310 and Master are 1340. You can go in under-leveled, but it’s going to make your life pretty rough, so it’s best to level up and reach as close as you can to the power level requirements before going in.
Concealed Void Lost Sector Guide
When you first load into the Lost Sector, the first element you’ll should address is a bunch of Fallen Shanks and a few Dregs. There’s an Overload Champion hiding behind the wall. Use your Overload weapon, in my case, this is the hand cannon, and take him out as quickly as you could. What I tend to do is stun the Champion through the Overload weapon after which send a few Anarchy photographs in their direction, and it kills them quite quick. Once they’re taken aback and have a few Anarchy bolts connected, a few extra hand cannon pictures will take them out satisfactory and clean.
Once you have got bumped off the Overload Captain you’ll need to show the nook and here there’s going to be Dregs with sun shields. Take them out along with your Solar Weapon and then you definitely have the huge heavy Shank to deal with and a few Vandal Snipers within the distance. Pop the shields of the big Shank with your electricity weapon after which take out the Vandals, being cautious in their sniper pictures. Jump up and via the space, and it’s onto the following phase of the Lost Sector.
The next huge impediment on your path goes to be the Barrier Servitor, and he’s going to be providing shielding shields to different shanks and Dregs. There’s also a Captain inside the distance which is going to be giving you a few problem, plus you’re going to have grenades coming in from left, right and center. I would take out the Captain with a few well-positioned Anarchy shots. Check out the shields at the enemies, they’ll glow in unique colours – orange for solar, red for void and mild blue for arc. Our Captain here has arc shields.
Once you’ve dealt with the Captain, try to take out the Barrier Servitor ASAP, the use of your Antibarrier weapons. Careful as he’s going to offer shields to the Shanks, if you want to try and assault you, so take him out as quickly as you may. The Servitor goes to teleport all around the location, however hold a watch on him, awareness your hearth and take out the remaining enemies.
Jump over the structures after which bounce as much as the right, wherein the Captain became before. There’s another massive Shank with shields to take care of. In my case this changed into a Solar guard, so I popped them with the Arctic Haze and then fired some Anarchy pictures into it to complete it off. Jump over to the platform wherein the big Shank turned into hanging out, and also you’ll have a few Snipers and an Overload Captain to deal with. It’s probably pleasant to attend to the Snipers first, in any other case, you’re not going to be able to get a clear shot on the Overload Captain. Stun the Captain along with your Overload Weapon, shoot a few Anarchy shots to finish him off then it’s onto the subsequent phase.
When you bounce up to wherein the Snipers have been previously, there are some Wretches in here that will rush you with spears. What you could do is bounce and peak-shoot them, to protect yourself in any other case you might die. Take them out and circulate onto the subsequent phase. This is a little little bit of a lure here, as you’ve got a hall with an Overload Captain, plus exploding Shanks. Run in there and tease out the Exploding Shanks after which run backward. This will draw them out into the open so that you can kill them fine and smooth. Don’t rush into the corridor, as they will virtually explode on you and kill you. Take out the Overload Captain as you have carried out earlier than with nicely-located hand cannon shots, and anarchy and that have to end him off.
Next up, it’s the boss location. Continue down via the underground components of Europa. The boss room goes to be filled with Dregs and Wretches, look out for them and take them out. Once you do this the boss goes to appear. Try and get some Anarchy photographs into him before withdrawing. What I did was sit lower back near the doorway and I used my bubble for protection, while getting off a few anarchy photographs at the boss. There’s a shielded Servitor in here too. It can get pretty frantic, but maintain an eye at the time, take it slow and methodically pick out off the enemies one by one.
Once you’ve executed this, open up the chest and congrats you’re performed! Hopefully that Exotic loot will drop for you. If it didn’t drop the primary time, with any luck those techniques will come up with a few guidelines so you can begin to speed run the Lost Sector. I locate the Exotic loot has a tendency to drop for me after a few runs, so in case you’re no longer fortunate the first time, don’t simply give up, attempt it again and also you’ll get the loot.
How to access Legend and Master Lost Sectors
To be able to access Legend and Master Lost sectors you have to do a couple of things:
Reach 1200 power level
Beat the Lost Sectors on regular difficulty (Cosmodrome, Europa, Moon, Tangeled Shore)
Getting to 1200 power should be fairly straightforward, just go out there and play the game, and drops from any activity will help you. Public events, strikes, the crucible – all drops are going to contribute towards getting higher power levels. Once you’ve done that run through the lost sectors on regular mode and you’ll unlock the legend versions. When you have unlocked them they will be indicated on the map by a blue icon with a sword and shield.
Exotic Armour Rewards
Each day at reset time the area rotates for the Legend Lost Sectors, and once you have got opened them up with the aid of doing them on commonly trouble, you’ll observe them on the map. Each day the reward will rotate too, with Head, Arms, Legs and Chest armour on offer each day.
We’ve had some new Exotics introduced in Season of The Splicer, all leg armour.
The Path of Burning Steps (Titan)
Firewalker – Solar very last blows periodically furnish you an escalating bonus to weapon damage. You are harder to gradual or freeze with Stasis, and while you escape, you take no harm from doing so, creating a burst of Solar power round yourself.
Star-Eater Scales (Hunter)
Feast of Light – You gain extra Super energy from Orbs of Power you select up. While your Super energy is complete, choosing up an Orb of Power overcharges your Super, causing you to advantage a burst of recovery whilst solid and a bonus to your Super harm. At maximum overcharge, you furthermore may gain an overshield.
Boots of the Assembler (Warlock)
Blessing of Order – Standing in a recovery rift creates Noble Seekers that are seeking for out allies that aren’t in a rift and heal them. Standing in an empowering rift creates Noble Seekers that grant both you and your ally a harm bonus. Each time a Noble Seeker reveals considered one of your allies, the period of your rift is briefly extended whilst you’re status in it.
In Season of the Chosen we had chest armour delivered.
Cuirass of the Falling Star (Titan Chest) – Increases Thundercrash damage
Omnioculus (Hunter Chest) – Bonus smoke bomb and bonuses for buffing allies
Mantle of Battle Harmony (Warlock Chest) – Increased Super rate charge and harm for matching Subclass and Energy weapon detail
In Beyond Light we had Helm’s and Gauntlets delivered.
Precious Scars (Titan Helm) – Prove your energy, even if getting back from the threshold. Upon revives, the Titan profits an Overshield aura that protects the wearer and nearby allies.
Mask of Bakris (Hunter Helm) – Don the Mask to update the Hunter’s Dodge capacity with an extended range Shift capability that still quickly cloaks the wearer throughout use.
Dawn Chorus (Warlock Helm) – Feel that sweet burn. The Warlock’s Daybreak projectiles deal more harm and purpose enemies to burn on contact. Gain melee power every time a burn damages a target.
Icefall Mantle (Titan Gauntlets) – Stand tall against the oncoming hordes with this bolstered armour that replaces the Titan’s Barricade with Overshield, absorbing harm from incoming hearth.
Arthrys’s Embrace (Hunter Gauntlets) – The Hunter’s weighted knife profits a 2d ricochet; rapid precision hits to benefit a harm bonus and may quickly stagger enemies.
Necrotic Grip (Warlock Gauntlets) – A deadly caress, compounded. Melee attacks corrupt enemies with increasing damage over time. Defeating a corrupted combatant spreads the corruption to nearby goals and restores melee electricity.
Let me recognize what you suspect inside the feedback of the Lost Sector, plus if you have any guidelines for beating Legend and Master Lost Sectors proportion them with the network.
That’s it for this manual for the Concealed Void Lost Sector on the Europa.